Digital games: ludic and multiple realities
“Digital games are part of our social reality, validated and lived daily. Their industry expands its scope every year, and at the same time gaming elements become ubiquitous in our society. This book, a consequence of discussions promoted by the community of the International Congress of Art, Science and Technology: Digital Arts Seminar, brings the reader chapters that explore the multiple expressions of playing. The reader will be able to read about: games and education, games and their design in a post-human context, games and semiotics, games and digital arts, place-based games, and also game criticism studies and the developmento of the game studies field.”
Authors
Clayton Policarpo
Fabrício Fava
Frans Mäyrä
Guilherme Henrique de Oliveira Cestari
Ian Bogost
Lucia Santaella
Pablo Gobira
Winfried Nöth
Expediente
Organization
Pablo Gobira
Lúcia Santaella
Editorial Production
Froiid
Proofreading and Preparation of Texts
Pablo Gobira
English Translation
Fernanda Corrêa
Translation Review
Pablo Gobira
Cover and Graphic Design
Froiid
Graphic Image Treatment
Froiid
Emanuelle Silva
Preparation of originals,
Graphic Design Review and
Layout
Emanuelle Silva
Clayton Policarpo
Fabrício Fava
Frans Mäyrä
Guilherme Henrique de Oliveira Cestari
Ian Bogost
Lucia Santaella
Pablo Gobira
Winfried Nöth
Expediente
Organization
Pablo Gobira
Lúcia Santaella
Editorial Production
Froiid
Proofreading and Preparation of Texts
Pablo Gobira
English Translation
Fernanda Corrêa
Translation Review
Pablo Gobira
Cover and Graphic Design
Froiid
Graphic Image Treatment
Froiid
Emanuelle Silva
Preparation of originals,
Graphic Design Review and
Layout
Emanuelle Silva